01 — SCOUT
Knowledge is firepower.
Send scouts into the unknown. Reveal enemy strength and turn a rough estimate into an exact battle forecast. Preparation decides the outcome.
A LITTLE WORLD. YOUR BIG PLANS.
The world is on the table.
What will you make of it?
Scout your rivals. Grow your towns. Lead your toy armies across a world worth conquering—one thoughtful turn at a time.
Explore the game ↓SOLO STRATEGY ✦ DESKTOP & MOBILE TARGETS

01 / A THINKING PERSON’S TOY BOX
All the joy of taking over the board. A little more thought behind every move.
01 — SCOUT
Send scouts into the unknown. Reveal enemy strength and turn a rough estimate into an exact battle forecast. Preparation decides the outcome.
02 — BUILD
Grow your towns. Gather Food, Steel, Fuel and Cash. Build the economy that makes the next advance possible.
03 — CONQUER
Keep advancing while movement lasts, or dig in and reinforce. Taking territory is one thing. Holding it is another.
02 / GRAND AMBITIONS DON’T STOP AT A BORDER
Real geography. New frontiers. Different routes to an empire. Every board gives you another world to figure out.
From a sweeping overview to the little town behind your front line, this is grand strategy you can lean into.
New geography. New frontiers. Another world to read, outmaneuver and make your own.
The US prototype is where our little empires began—and the map you see in these screenshots.
03 / STRAIGHT FROM THE TABLE
Actual development screenshots.
Round 29, from empire to front line.



Work in progress. Art, interface and gameplay may change. Current US build, seed 31, round 29. A real AI-played campaign. Hero image is promotional artwork.
A FRIENDLY WAR. A SERIOUS STRATEGY.
No frantic clicking. No roll of the dice.
Just you, the board, and your next good idea.
04 / MADE AT FORGE EXPLORE
We’re building Tin Empires for desktop and mobile. There’s plenty more to put on the table.
Solo, turn-based grand strategy against AI opponents. Territorial conquest meets town building, economy and era progression, with collectible toy armies in a colorful miniature world.
No. Tin Empires spans maps, including America and Europe. Each brings different geography, resources and frontiers to figure out.
There’s no public download or announced release date yet. Desktop and mobile are development targets.
Combat follows deterministic rules. Scouting reveals enemy strength so you can see an exact forecast before committing. The uncertainty comes from what you haven’t discovered.